| Knows [Q-5] powers. PSP’s= Str + Con - 24 + 2*Level. |
| You have a "Plate". You store body parts on your Plate. It's a body part, but it's not really there |
| You get +1+LVL/5 internal wear location/body part slots. |
| You may convert 1V -> 1scrV, 1S -> 1scrS, and 1F -> 1scrF. |
| This classes’ activated abilities are ¶’ed. |
| Each Level: Spend a weapon proficiency: One Master Monster pick. |
| Level 1: 1scrV (can borrow), Consume a body part: Heal self. |
| Level 1: 1scrS, 1 attack that hits: Draw forth and put target's brain, heart, or soul on your Plate. |
| Level 1: 1scrF, 1 attack that hits: Draw forth and put target's skin on your Plate. |
| Level 5: 1scrV: Consume a skin: Material component a Draw forth ability. |
| Level 9: 1scrV (can borrow), Consume a body part: Fix self. |
| Level 9: 1scrS, 1 attack that hits: Draw forth and put target's body, cord, or truename on your Plate. |
| Level 9: 1scrF, 1 attack that hits: Draw forth and put target's quantum signature on your Plate. |
| Level 13: 1scrV: Consume a quantum signature: Double Material component a Draw forth ability. |
| Level 18: 1scrV (can borrow), Consume a body part: Reset self. |
| Level 18: 1scrS, 1 attack that hits: Draw forth and put target's plate, code, or concept on your Plate. |
| Level 18: 1scrF, 1 attack that hits: Draw forth and put target's codpiece on your Plate. |
| Level 22: 1scrV: Consume a codpiece: Copy the codpiece in addition to your own. |
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